You need to login to do this. Standard Sci-Fi Fleet to the rescue! As Space Is an Ocean, naturally the space fleets in many Sci-Fi settings tend to follow the same lines as the wet navies of Earth. These are typically separated binary option robot cracker three classes: Small Craft, Space Ships and Capital Ships.
Forms the backbone of a Space Navy. Standard Sci-Fi Army, which may be on hand to fight boarding parties or conquer worlds. To compare the size of ships from various series please use this finely crafted link for a very helpful site, that has all your Standard Sci Fi vessels in scale to one another. Consequently, small craft are almost always attached to a base of some sort or larger spacecraft.
Escape Pod Not a craft in its own right, but a lifeboat in space. Instead of deploying infantry from a landed ship or transport, sometimes individual soldiers or Humongous Mecha will be dropped onto a planet’s surface from orbiting craft using armoured pods. Utility Pod Very small space craft used for building and maintenance. Often spherical, barely fitting one or two people, with very thin walls, manipulator arms, some thrusters, and little else. It may not even have a built-in life support system, nor can it operate in an atmosphere or heavy gravity. Occasionally, Utility Pods can be armed and armored for space combat, sort of a Space Technical. Much like their ground counterparts however, these improvised Pods are ill suited against machines built for war.
Space Fighter Basically a space jet fighter. Often have one or more turrets for defensive weapons against fighters in addition to its offensive armament. Light, fast fighter whose primary purpose is to catch and destroy Bombers before they can strike the capital ships. A stealth fighter, equipped with a cloaking device or such. They can also come in larger versions, depending on the setting. Glass Cannon fighter with lots and lots of guns.
Trades weapons for sensors, stealth, and speed. Scouts ahead of primary fleet to gain last-minute intel on enemy positions. Humongous Mecha Many universes which feature these may use them instead of or in addition to conventional space fighters. Alternately, many have Transforming Mecha that change into Fighters for space combat. Shuttle Commonly used to transfer personnel or material from one ship to another, or down to the surface of a planet. Civilians may own these for personal transport. Specialized shuttle-like craft specifically made to carry troops from a ship to the surface, even into the middle of a battlefield or under fire.
Always heavily armored, and usually armed with guns to support the infantry it deploys. A shuttle that sacrifices some or all of its cargo and passenger capacity for heavy armaments. Usually slower and less manoeuvrable than a Space Fighter, but can carry bigger guns and tougher armour and shielding. Blurs the line between Bombers and Cutters — cheap enough to produce in numbers, and sometimes fast and agile enough to be be a threat. Variant of the Patrol Boat, FAC are heavily armed ships, often with anti-ship missiles or guns. They maintain the speed, agility, and low cost, but retains the fragility and lack of endurance. Because of their speed and weaponry, they can outmaneuver Capital Ships while posing a major threat.
Then again, they’re not likely to survive a direct hit from escort craft. Destroyer Various smaller warships, ranging from small assault boats slightly larger than a Bomber to massive ships nearly a mile in length. Which size class gets which name varies from universe to universe, but is usually in the size and name order given above. Cutters and Corvettes are small and cheap enough to be built by even the poorest of nations. Law enforcement, personnel transport, and guard duty was the Cutter’s main role, since it didn’t require a large crew to operate. However, small raids can be conducted with these ships.
Corvettes are highly maneuverable but lightly protected, used mostly for protecting planets. Escorts protect other ships from smaller, faster craft — much like the original role of the Destroyer. But thanks to their less impressive name, Escorts have been largely limited to a background role. And more often than not, they end up as red shirts — they tend to be the first to go in a fight, more so than any other tin-can ships. Frigates tend to the most heavily armed, and sometimes act independently for raiding, long-range patrol, bombardment, or scouting. Considering the size of some space empires, having a large number of these craft may be required to picket such vast distances. As such, they can operate independently from a fleet.
Assault Carrier The Assault Carrier is basically a smaller version of The Battlestar, only carrying a single squad or two of small craft. Typically around the same size as an assault carrier, but trades in most of the assault’s guns for a larger fighter wing. An escort carrier rarely shows up on its own. Space Freighter or Cargo Ship Ship whose purpose is to ferry goods from one planet to the next. Usually lightly armed, if at all. Basically a weaponized transport, given enough guns and defenses to attack other ships.